Reworked from the ground up
Total Garbage has been rebuilt since last spring, moving from Blueprints to a predominantly C++ architecture — ready for the vertical slice.

I’ve reworked the game from the ground up since last spring, with the aim of switching from Blueprints to a predominantly C++ architecture.
Features already in, and available in the vertical slice:
- Movement, fuel, tiredness, day/night cycle and camera systems.
- Truck yard — your HQ, where you store and switch vans and trucks.
- Mechanic workshop — purchase and install upgrades for your current vehicle.
- Weighbridge, gate access and cargo container systems for the waste centres, your primary places of earning money.
- Auto-save.
There should be enough content for a good chunk of gameplay. I’ll be adding sound effects, refinements and initial meshes really soon to make things look comprehensible.
I’m so excited to get this vertical slice out to you — and I’d love to hear your feedback on the systems: what works, what doesn’t, what makes sense.